My apologies for all of the delays. Usually this time of year is always really busy for me, but regardless, I made a promise and Sonic Adventure Minecraft V2 is finally out and available for download.
I spent the entire week slaving over Speed Highway and trying to clean up the unfinished parts of Casinopolis. Hopefully you'll be impressed with what's on offer though there's still a long road ahead until the project is closer to it's final design.
You can explore the Mystic Ruins now as well as visit the Chao Garden which has 24 Chao ready to greet you. Twinkle Circuit is practically all finished and I've already begun work on both Emerald Coast and Twinkle Park's kart arena.
Casinopolis is roughly near halfway done but the skyscrapers in Speed Highway will still be my main focus for the time being. A single skyscraper can take days, if not entire weeks to slave over. It's pretty exhausting work.
Also the Speed Highway shopping mall is a lot more detailed now, you can explore the other floors of the mall and take the lifts down to the subway line which connects directly to the Speed Highway Underground Mall in Westopolis.
The Chao contest I mentioned in previous journals is now in effect and the Shenmue Minecraft contest is still running.
I work on both projects tirelessly every week so no project gets any unfair attention over the other, Shenmue Minecraft's just in it's Beta 1 stage because I started the project several months later than Sonic Adventure Minecraft, meaning the latter had half a year's head start.
I've also begun seriously working on my main project; Katherine and Hippoloid now for the first time in several years. I rarely ever talk about it or give it the attention I feel it deserves but this was the first actual project I started back when I was only 15 years old and it's actually come a long way since then.
The whole idea behind the project is basically my own vision for the perfect action/adventure game where you play as a group of young teenagers who somehow have unexplained super human abilities to be able to run like the wind and almost defy gravity entirely, riding the wind when they jump, together they're trying to stop an evil alien tyrant from invading their planet and taking over the galaxy.
I won't go into too much details with the story because I'm currently re-writing it all and re-designing the characters and enemies as we speak but the whole game idea in general is just my own vision for the perfect video game series.
You have these huge, realistic and open world environments inspired by real locations and cities around the world or completely fictional and alien locations in the other planets you travel to in the series and you're given the freedom to explore and complete them however you wish.
The goal is just to simply get from point A to point B but the stages are going to be huge, realistically detailed and open, letting you take various different paths to reach your goal. (Like for example in a stage set in Westminster, London, your goal might be to get from one part of the city to the other but you'll find you won't be so restricted in how you get to that end of the city, so you can take almost any path you like and later replay the stage several more times, feeling like your getting a completely unique experience every time).
None of that is new to the gaming world, what I feel makes this game concept so unique however is how much freedom is actually given to the player during gameplay.
The characters in this game can just run until their hearts contempt. It's a speed runner style game after all. They won't get out of breath or tire, in fact instead build up more momentum the further you run and pick up even more speed.
The faster you run, the further your character can leap into the air, the more you jump, the higher you jump. You can practically leap over buildings or scenery like a superhero and even let the wind carry you in the air. It's total freedom.
Whats even more interesting is that your character can grind on any surface they touch with a technique called 'terrain grinding' (double tapping the action button), your character basically acts like they're skidding or 'grinding' on the surface which can be handy for keeping your momentum at a certain level or making precise turns but whats interesting is that you can do it on any possible surface, from dirt, mud, tarmac, road, walls, buildings, even over bodies of water or large moving vehicles if your speed and timing is accurate enough.
The enemies in the game are going to be really interesting as well. One thing that often frustrates me in video games (I'm mainly pointing the finger here at you, Sonic the Hedgehog) is having to suffer through dull, uninspired boss fights or simple, dumb enemies that really have no credibility or seem like they're capable of anything other than a simple basic attack. This frustrates me to no end and I'm really going out of my way to make the enemies in this series incredibly creative.
Most of them have several unique forms of attack and when in a pinch, can even perform even more in a desperate attempt to defend themselves.
I don't want to give too much away but the first boss fight in the game involves you fighting a gigantic floating alien elephant with a drill for a trunk that's tearing up Exeter City Centre (Where Katherine lives and the story takes place).
Some of its attacks involve causing tremors, destroying the scenery with its gigantic tail, shooting laser beams from its eyes, opening its mouth and firing gigantic lasers at you or shooting homing needles from it's spinning drill trunk.
If that's not enough for you, halfway through the fight when police helicopters are shining their flood lights over the alien creature and you've weakened it to a near defeat, a smaller alien creature with a giant eye for a face, crawls out of the elephants mouth and you have to fight that as well.
I take a lot of my inspiration from the beautifully choreographed fights in Bayonetta but that's only one of the many boss battles in the series.
Another would have you fight a gigantic sun statue that wields and axe and can shoot fireballs at you but has a twin moon statue attached to it's back that it can switch between at will who carries twin sabers and can fire concentrated energy from its eyes
or a gigantic colossal sized frog that shoots hundreds of thousands of missiles at you from the very pores of its body, or a gigantic mechanical whale with giant ferris wheel like attachments to it's body that allow it to rapidly spin and cause natural disasters like tidal waves, hurricanes and thunder storms
or one of my personal favorite bosses in the game is a giant rat called 'the control card' that can completely manipulate a virtual simulated reality around you, completely changing the scenery to whatever it desires as you have to fight it through several phrases as it can one minute have you swimming for your life off of Niagara falls while trying to dodge flying debris or another minute have you in the middle of Seattle during a freak tidal wave tsunami and actually change the entire shift of gravity so your falling through the city itself and lunging towards the sun while a giant tsunami chases you from the sky downwards... then all of a sudden your in the middle of a volcano world while the wind tries to throw you off the only bridge keeping you alive. Its crazy stuff.
I don't want to spoil anymore for now, just know that I'm working on it and re-designing and updating all the characters as we speak and working on the story.
I may post it to deviantart as a story and perhaps even a comic book series when I'm done as it'll be a long way aways before this project actually becomes the game series I envisioned it to be.
I definitely plan to upload all of the character designs when they're done as well, i'm really proud with how a lot of the designs came out.
I know it's been years since I uploaded any new art to deviantart and I deeply apologize for that, I've been so caught up in my other projects that my deviantart gallery just kinda took a backseat. I have still been tidying it up here and there but I really do feel I should upload new art soon.
Your love for something like that never really goes away, no matter how long of a hiatus you take off.
I need to get off my butt and fix my other computer or set up my scanner to work with this one. (I can't stand the daily pop ups that I could never seem to disable from it but I suppose it's better then letting the thing catch dust all these years for no good reason.)
Is there anything else? ...Oh yeah, I've finally started studying Korean seriously now. It's been one of my goals to study a new language for almost as long as I can remember (Either Japanese and/or Korean) but I've never really pushed myself or made any serious commitment to doing it. I guess I just got sick of doing nothing with my life outside of the internet world so I just threw myself right in and joined KoreanClass101 as a premium member and bought some audio and learning books to go along with it.
It's a really great learning course and I hope to learn a lot from it, though I'm too early in to really give it an honest recommendation just yet.
My only frustration with the course (Apart from the constant bombardment of emails that make it come across as a complete scam even though its not) is that it's really hard to know where exactly to begin as even the courses that they recommend you start with aren't actually for complete beginners at all. I personally recommend going through the video courses first and then moving on to the audio courses when your done.
I'm personally a really slow learner when it comes to languages so I'm probably going to have to go over every single lesson several times for it to actually stick with me.
I notice repetition really does work with me. If I have a favorite video or a song that I like I only have to hear it a dozen times and I can remember every single spoken word or lyric off by heart perfectly for the rest of my life.
(go ahead, ask me to sing the lyrics to Metropolis Mayhem... I dare you!)
"These roads increase our speeeeeeed...
How much could you possibly neeeeeeed?
Guy's stop, we've gotta beat Bots too proceeeed... *woah!* ...watch your step, Sonic!"
"More punching sounds like a Hooooot...
How about Thunder Shoot?
Sorry... Guy's, forgot that electrocutes.
...our pain seems chronic."
I'm like that with video games as well, I've played though games like Sonic Adventure 1 and 2, Conker's Bad Fur Day, hell even Alice Madness Returns so many times I probably know the games entire script and character spoken dialogue, better than the creators of the games, themselves. Go ahead. Any quote from Madness Returns... I dare you!
But anyway, I've gone way, way off topic, Enjoy Sonic Adventure Minecraft and remember...
"Brush yourself off, Girl. The Hatter should see you at your BEST after all..."
"Only the savage believe the endurance of pain is the measure of worth." and most importantly
"Threats, promises and good intentions Don't amount to Action!"